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Question by krupps · Nov 01, 2017 at 02:04 PM · 2d-platformerchild-to-gameobject

pick up sprite in hands of character

Hi,

I have an object on the ground(coin sprite). I have animation of the sprite bending down to pick it up. I need to make sure the coin sprite stays at the level of the hands.


This is 2D and the hands are down in the frames. What is the best way to set the timing with the animation. It's a 24 frame animation. In SpriteKit for iOS I used a move over time code block. Is there something like this in Unity? Or is there a way to tell what frame index the animation is on at run-time and base the Y index on that?


Also, should I make the sprite a child at runtime or just an offset of the main character sprites transform?

Any advice is appreciated. Nick

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