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Question by adrock · Aug 20, 2017 at 09:01 PM · parent and childchild-to-gameobject

How to tell the children of an object to scale

Hey there, I am pretty new to scripting and am confused by child / parent relationships ....

I am trying to set all of the children of a game objects scale to 0 ... here is my script so far that I am dragging onto an object

using UnityEngine; using System.Collections;

public class ParentChild : MonoBehaviour {

 Renderer[] listOfChildren;

 void Start(){

     listOfChildren = GetComponentsInChildren<Renderer>();
     foreach(Renderer child in listOfChildren)
     {
         //child.enabled = false;
         child.transform.localScale = new Vector3(0, 0, 0);

     }


             }
 }

 
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Answer by SneakyLeprechaun · Aug 21, 2017 at 01:59 AM

If the issue is that all objects just disappear instead of only the children, then all you have to do is change the foreach loop to contain

if(child.gameobject != gameobject){ child.tranform.localScale = new Vector3(0, 0, 0); }

Strangely enough, getting the children also gets the parent object as well (there's probably a good reason for this), which means that you'd also be setting the parent scale to 0 as well. So, all you have to do is filter out the parent object.

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