How to tell the children of an object to scale
Hey there, I am pretty new to scripting and am confused by child / parent relationships ....
I am trying to set all of the children of a game objects scale to 0 ... here is my script so far that I am dragging onto an object
using UnityEngine; using System.Collections;
public class ParentChild : MonoBehaviour {
Renderer[] listOfChildren;
void Start(){
listOfChildren = GetComponentsInChildren<Renderer>();
foreach(Renderer child in listOfChildren)
{
//child.enabled = false;
child.transform.localScale = new Vector3(0, 0, 0);
}
}
}
Answer by SneakyLeprechaun · Aug 21, 2017 at 01:59 AM
If the issue is that all objects just disappear instead of only the children, then all you have to do is change the foreach loop to contain
if(child.gameobject != gameobject){ child.tranform.localScale = new Vector3(0, 0, 0); }
Strangely enough, getting the children also gets the parent object as well (there's probably a good reason for this), which means that you'd also be setting the parent scale to 0 as well. So, all you have to do is filter out the parent object.
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