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Question by trueicecold · Aug 27, 2014 at 10:04 AM · collisionphysicscollision2d

Collision2D not triggering

I have those objects:

Ball - Rigid2Body, Gravity=0, Angular Drag=0, Has a Box Collider 2D with isTrigger=False

Floor - Rigid2Body, Gravity=0, Angular Drag=0, Has a Box Collider 2D with isTrigger=True

in the Floor script I have:

 void onTriggerEnter2D(Collider2D target)
 {
     print("SADSA");
 }


when I set the velocity of the ball to overlap/hit the floor, the trigger never occurs... I've tried unity 4.5f and even with Unity 4.6 Beta...

Any ideas?

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Answer by RealMTG · Aug 27, 2014 at 10:21 AM

You need a capital letter on OnTriggerEnter

 void OnTriggerEnter2D(Collider2D target)
 {
     print("SADSA");
 }

If it isn't that, tell me.

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avatar image trueicecold · Aug 27, 2014 at 10:51 AM 0
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Dear heavens... such an idiotic mistake that really made me angry with Unity! Thanks Real$$anonymous$$TG, You're a life saver :)

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