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Question by Ben35852 · Nov 06, 2017 at 12:57 PM · rigidbody2dphysics2dcollider2dplayer movementbox collider

A box collider 2D (Is Trigger marked) stops my player from moving which has rigidbody 2D

Hi,

My player has a Box Collider 2D and Rigidbody 2D component as well. When I'm moving everything is alright, but when it hits the rope, it stops moving. The rope has a Box Collider 2D which marked as "Is Trigger". I looked at my code and I don't see any issues there which can affect this case. Can it be something wrong with my setup or maybe at all is a bug with the engine?

Here is a short video: https://i.gyazo.com/50bedea91d7e2e14ed647b59f3901bc7.mp4 And here is a picture of the Rigidbody 2D: https://gyazo.com/2bab4a4c0014fa102554738bce6d0158

Thanks for your time.

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Answer by Ben35852 · Nov 07, 2017 at 12:27 PM

Should I report this case as a bug to Unity?

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