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Question by pro_bro316 · Mar 30, 2019 at 10:36 AM · collisionunity 2dphysics2dcollider2d

Ignore collision at the start of the game.

I am trying to create a neuroevolution AI for flappy bird. The problem is when i create a population for 50 birds. They collide with each other at the start of the game. However i have ignored the collision through the following code but it's not working at the start.

private void OnCollisionEnter2D(Collision2D collision2D) {

     if (collision2D.gameObject.tag == "ignore")
     {
         Physics2D.IgnoreCollision(collision2D.collider, gameObject.GetComponent<Collider2D>());
         return;
     }
     else
     {
         isDead = true;
         anim.SetTrigger("Die");
         Destroy(gameObject);
     }



     

 }

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Answer by pro_bro316 · Mar 30, 2019 at 10:55 AM

Just found out the answer for it myself. I just replaced the collisionenter2d with triggerEnter2D. I guess trigger function is called before start.

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