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Question by kganguly · Mar 24, 2016 at 05:50 AM · raycastphysics2dtopdownraycasthit2d

Raycast2D for top-down game not working as expected

I am trying to create a top-down application where I need to check if a point lies on a particular type of square. I found the best way to do it was using RaycastHit2D hit = Physics2D.Raycast(from, -Vector2.up, 1.0f); where from is a Vector2 point.
However, this returns nothing when executed. I tried using Debug.DrawRay() with the same parameters and I can see the white "dots" that represent the 2D rays.
My function is as follows:

 int checkObstacle(Vector2 from){
         RaycastHit2D hit = Physics2D.Raycast(from, -Vector2.up, 1.0f);
         Debug.DrawRay(from, -Vector2.up, Color.white, 100.0f);
         if(hit.collider != null){
             if(hit.collider.tag == "Obstacles"){
                 return 0;
             }else if(hit.collider.tag == "Walkable"){
                 return 1;
             }
         }
         return -1;
     }

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Answer by Abhiroop-Tandon · Mar 24, 2016 at 09:51 AM

Try using

 int checkObstacle(Vector2 from){
          RaycastHit2D hit = Physics2D.Raycast(from, -Vector2.up, 1.0f);
          Debug.DrawRay(from, -Vector2.up, Color.white, 100.0f);
              if(hit.collider.gameObject.tag == "Obstacles"){
                  return 0;
              }else if(hit.collider.gameObject.tag == "Walkable"){
                  return 1;
              }
          }
          return -1;
      }


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avatar image kganguly · Mar 24, 2016 at 06:59 PM 0
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Thanks a lot, I will try it out and get back if it doesn't work.

avatar image kganguly · Mar 24, 2016 at 07:37 PM 0
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Well, I just tried it and it didn't work. No collisions are being detected.

avatar image Abhiroop-Tandon kganguly · Mar 25, 2016 at 09:32 AM 0
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And are you sure sure that all the objects are tagged correctly and everything else is fine ?? Just double check

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