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Question by JeffBert · Jun 12, 2018 at 01:46 PM · physics2dcollision2draycasthit2d

Raycasting exclusively on trigger colliders

ContactFilter2D allows you to filter out triggers when casting on colliders (but not non-trigger colliders it seems). I was wondering if there was a way to filter out non-trigger colliders (and cast exclusively on trigger colliders). I'm aware that I could cast against all types of colliders and filter them out afterwards but I wanted to know if there was a more efficient way to do it. Thanks.

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