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Question by Playtronics · Jun 15, 2013 at 04:14 PM · arraychildmanagementray cast

How can i find Next and Previous Child ?

Hi guys,

Premise: I do not want to use an array to obtain a management easier and faster.

I expose my problem:

by Ray-Cast identify a GameObject (Current-Child - See photo)

Unity has in memory all the GameObject, How can I know the next child and previous child ?

alt text

inspector.jpg (46.5 kB)
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Answer by Jake-L · Jun 15, 2013 at 09:11 PM

I don't know of any API method to achieve this, but it can be done:

  1. Get the parent

  2. Walk through it's children to find the index of current

  3. Get the index below or above and you're done

C# Example to get the next child (or null if it doesn't exist)

 Transform GetNext()
 {
    var myself=transform;
    var parent=transform.parent;
    var childCount=parent.childCount;
    for (int i=0;i<childCount-1;i++) { // skip the last, as it doesn't have a successor
      if (parent.GetChild(i)==myself)
         return parent.GetChild(i+1);
    }
    return null;
 }

Code is untested from head, but should work.

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avatar image Playtronics · Jun 20, 2013 at 11:07 PM 1
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Hello Jake,

I'm sorry if I have not answered before.

I've seen the code, it is great also because I did not know GetChild (never seen in Unity's guide )

I understand that GetChild allows you to select the Child (GameObject) by index:

 GetChild (0) is equal to > first element
 GetChild (1) is equal to > second element
 ...

How can I know the index of the GameObject, intercepted with a ray-cast?

Here's an example:

 var TestIndex = hit.collider.gameObject.transform.parent.gameObject.GetIndex();

("GetIndex" is invented. I used it to make you understand my idea)

If it were possible, I might find the next child and previous, simply adding GetChild(TestIndex + 1) or GetChild(TestIndex -1)

thanks Jake

I await your suggestion

avatar image Playtronics · Jun 20, 2013 at 11:47 PM 0
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Hi Jake,

I'm sorry if I have not answered before.

I've seen the code, it is great also because I did not know GetChild (never seen in Unity's guide )

I understand that GetChild allows you to select the Child (GameObject) by index:

 GetChild (0) is equal to > first element
 GetChild (1) is equal to > second element
 ...

How can I know the index of the GameObject, intercepted with a ray-cast?

Here's an example:

 var TestIndex = hit.collider.gameObject.transform.parent.gameObject.GetIndex();

("GetIndex" is invented. I used it to make you understand my idea)

If it were possible, I might find the next child and previous, simply adding GetChild(TestIndex + 1) or GetChild(TestIndex -1)

thanks Jake

I await your suggestion

avatar image Jake-L · Jun 22, 2013 at 05:54 AM 0
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The for-loop is used to find the own index (if GetChild(i)==myself).

avatar image Playtronics · Jun 22, 2013 at 11:02 AM 0
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thanks Jake for your help !!! :-)

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