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Question by alexkarak · Jul 17, 2019 at 08:47 AM · jointsray cast

Grab rigidbody

Hey guys I have this script attached to a gameobject that i want to be picked up by my character ragdoll BUT ...instead of putting this script in every single object that i want my character to interact with i would prefer to make it so that i can just put it to my character hands.,..and from there to shoot a ray that spots ANY rigidbody and then creates the joint from the hand to the rigidbody!

I VE TRIED NUMEROUS WAYS OF DOING IT AND I CANT FIND A SOLUTION! PLEASE HELP! :/

 > using System.Collections;
 > 
 > using System.Collections.Generic;
 > 
 > using UnityEngine;
 > 
 > public class grab : MonoBehaviour
 > 
 > {
 > 
 > // Start is called before the first
 > frame update
 > 
 > public Animator anim;
 > 
 > public int BreakF = 50;
 > 
 > public int BreakT = 50;
 > 
 > void OnCollisionEnter(Collision col)
 > 
 > {
 > 
 > if (col.gameObject.tag == "hand" &&
 > anim.GetBool("IsGrab")==true)
 > 
 > { // creates joint
 > 
 > FixedJoint joint =
 > gameObject.AddComponent<FixedJoint>();
 > 
 > // sets joint position to point of
 > contact
 > 
 > joint.anchor = col.contacts[0].point;
 > 
 > // conects the joint to the other
 > object
 > 
 > joint.connectedBody =
 > col.contacts[0].otherCollider.transform.GetComponentInParent<Rigidbody>();
 > 
 > // Stops objects from continuing to
 > collide and creating more joints
 > 
 > joint.enableCollision = false;
 > 
 > joint.breakForce = BreakF;
 > 
 > joint.breakTorque = BreakT;
 > 
 > }
 > 
 > }


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