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Question by freshBakedPie314 · Jun 14, 2021 at 10:53 AM · raycasthit2dray cast

Ignore raycasts hiting player

I want the rayCast to register all hits except the ones on the player The player is on Player layer. I used a layerMask and selected all layers except the player but that dint work heres the code im using:

 IEnumerator Shoot()
     {
         RaycastHit2D hit = Physics2D.Raycast(shootOrigin.transform.position , shootOrigin.transform.right , layerMask);
         if(hit)
         {
                 Debug.Log(hit.transform.name);
                 Enemy enemy = hit.transform.GetComponent<Enemy>();
                 if (enemy != null)
                 {
                     enemy.TakeDamage(damage);
                 }
 
                 lineRenderer.SetPosition(0, shootOrigin.transform.position);
                 lineRenderer.SetPosition(1, hit.point);
 
         }
         else
         {
             lineRenderer.SetPosition(0, shootOrigin.transform.position);
             lineRenderer.SetPosition(1, shootOrigin.transform.position + shootOrigin.transform.right * 100);
         }
         lineRenderer.enabled = true;
         yield return new WaitForSeconds(0.02f);
         lineRenderer.enabled = false;
     }
 

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Answer by Patrickmol · Jun 14, 2021 at 11:31 AM

Let the player on the default layer, put the enemy on a new layer "Enemy", put layerMask value as "Enemy" layer... just that

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