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Question by ethunt703 · Dec 04, 2019 at 12:28 AM · rigidbody2dphysics2dlayercollision

How can I hide physics?

Is there a way to make physics objects that cancels out another collider? I'm working on a part of a game that involves intricately moving platforms over a abyss. I want the abyss (a very big box collider) to act as a wall so the player can't walk off of a platform, but I want the colliders of the platforms he walks on to cancel it out so the player's Rigidbody won't register the abyss' collider at parts where there is a platform.

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avatar image Casiell · Dec 04, 2019 at 10:14 PM 0
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Can't you add vertical colliders on the sides of your platforms to prevent player from walking off them? In 2D you can use EdgeCollider2D so the player could still enter the platform

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Answer by Anis1808 · Dec 05, 2019 at 12:11 AM

The short answer is No but there are multiple solutions to your problems. As @Casiell pointed out in the comments, you may do it by adding colliders with different Tags or Names (I suggest you use tags) under each platform on both sides which will do the work of the bigger collider.

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