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Question by Beta4 · Feb 22, 2019 at 05:47 PM · collider2dnot workingignore collisionsignore objects

IgnoreCollision not working at all!!! Please help!

I have created a simple script that is on this object which spawns from another script. I want this object with this script to just go through and ignore the player object with the "Player" tag but it doesn't do that- instead destroys the player object and goes through the player unharmed which is fine. I just want the player object not to be phased as this object passes through it. Any help would be appreciated. Thanks again.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class Ignoring2DCollisionScript : MonoBehaviour {

 public GameObject player;

      private void Start()
      {

      }
            
      private void Update()
      {

      }

       private void OnTriggerEnter2D(Collider2D collider2D)
      {
                if (collider2D.CompareTag("Player"))
           {
            Physics2D.IgnoreCollision(player.GetComponent<CircleCollider2D>(), this.GetComponent<CircleCollider2D>());
           }
       }
  }




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