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This question was closed Mar 19, 2020 at 11:55 PM by ONEwhomUSESnames for the following reason:

The question is answered, right answer was accepted

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Question by ONEwhomUSESnames · Mar 19, 2020 at 04:53 PM · physics2dphysics2d.raycast

Make Physics2D.Raycast ignore triggers but Physics2D.OverlapBox doesn't?

I need raycasts for my game, and I want them to ignore triggers, but I still need Physics2D.OverlapBox detect them. How can I do this?

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avatar image metalted · Mar 19, 2020 at 06:00 PM 0
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As far as i know, Raycast doesn't detect triggers, because they don't collide with anything, so it can't collide with the Raycast. And about the OverlapBox, maybe you could change to Physics.OverlapBox because it provides a parameter for setting the QueryTriggerInteraction, which lets you decide if it should hit triggers or not. https://docs.unity3d.com/ScriptReference/Physics.OverlapBox.html

avatar image ONEwhomUSESnames metalted · Mar 19, 2020 at 07:20 PM 0
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Problem is, raycast DOES detect triggers, unless you set queriesHitTriggers to false, but that also makes OverlapBox ignore them.

avatar image metalted ONEwhomUSESnames · Mar 19, 2020 at 09:03 PM 1
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Oh really, did not know that. And it wouldn't be possible to turn it off when raycasting, turn it on, do the overlapbox, turn it off... repeat..?

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