Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by scarletshark · Jul 15, 2013 at 04:36 AM · errorlightinglightmapshadowenvironment

Light Bleeding Through Hard Edges on Shadow Casting Object

I am making environment modules for our game. The goal was to use the least amount of geometry possible. I created the modules by extruding faces on cubes, and then inverting the normals.

When I turn on shadows, I get light that bleeds through the object at the hard edges. The amount of light that bleeds in seems to be affected by the Bias of the shadow.

alt text

I think my only options are to cover the corners with something (floor trim, etc), or create some kind of "thickness" by creating backfaces.

Or is there some other way to fix this?

Currently using Deferred rendering, lightmapping with AO set to .5.

lightingerror.png (150.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Eric5h5 · Jul 15, 2013 at 04:43 AM

You need to make the walls have some thickness (two sides, separated by at least a small amount) in order to prevent this effect.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image scarletshark · Jul 15, 2013 at 05:40 PM 0
Share

This is really going to be a pain... We intended the camera to be 3/4 view, and wanted to be able to see through the backfaces. I know we can still do it, but it's not going to be as easy as I anticipated...

avatar image LukaKotar · Jul 15, 2013 at 05:53 PM 3
Share

You could just place a plane at the back of the walls, then set it to a layer you will then turn off under camera's layer mask. That way it will prevent this effect, and the plane won't be visible in game.

avatar image scarletshark · Jul 15, 2013 at 06:01 PM 2
Share

@Luka$$anonymous$$otar, I could kiss you. But I won't.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with lights and shadows (Random square shadow) 2 Answers

Disable Lightmap when baked lights turn off 0 Answers

How do I get lightmap shadows working for trees? 1 Answer

Random lightmap switching 0 Answers

Realtime shadows on lightmapped surfaces 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges