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Question by OSG · Feb 10, 2014 at 11:32 AM · texturematerialdrawcalls

Drawcalls reduction

First of all, sory for my poor eng.

I have a scene with hundreds of cubes. Each cube is an instance of 1 prefab, so all cubes share 1 material, but every cube use different texture (10 textures in total). I apply this textures by the script:

 gameObject.renderer.material.SetTexture("_MainTex", standartTexture);

It generates as many materials as total cubes count and as a result I have a lot of drawcalls. I think about creating of 10 prefabs (1 prefab = 1 cube + 1 material with unique texture) and it should reduce drawcall count. I create game for android/ios. Will it improve performance?

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Answer by Jix · Feb 10, 2014 at 12:09 PM

Yes, do that. If you change a material in run time using code it'll generate a new material, using 10 prefabs with different textures will solve your problem

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avatar image OSG · Feb 10, 2014 at 12:38 PM 0
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Thx, will try it.

avatar image OSG · Feb 10, 2014 at 01:37 PM 0
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Did it! Now I always have only 12 drawcalls. Thy again Jix.

avatar image Jix · Feb 10, 2014 at 06:55 PM 1
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You're welcome :)

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