Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by NxG_Anima · Sep 24, 2017 at 05:35 PM · c#scripting problemai2d-platformerpathfinding

A* Pathfinding and keep the enmy at range

Hello everyone! Im following a tutorial on youtube for making my first 2D platformer and decided to make a flying AI with that kind of script. It all works great, and i was able to make a makeshift "player search" coroutine. My problem is that i would like the AI to stay away from the player in a certain range so to have an Ai that bumps into the player and explodes and one that stays at range shooting. I really tried other solutions found in here and else, but i can't insert those because of A* (?) Here is the script. Any help / suggestion on the matter would be great, thanks!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Pathfinding;
 
 [RequireComponent (typeof(Rigidbody2D))]
 [RequireComponent (typeof(Seeker))]
 
 public class EnemyFlyer : MonoBehaviour {
 
     private Transform target;
 
     public float updateRate = 2f;
     public float range = 12f ;
     private Seeker seeker;
     private Rigidbody2D rb;
     public Path path;
     private int currentWaypoint = 0;
     public float speed = 100f;
     public ForceMode2D fmode;
 
     [HideInInspector]
     public bool pathIsEnded = false;
 
     public float nextWaypointDistance = 3;
 
     void Start (){
         seeker = GetComponent<Seeker> ();
         rb = GetComponent<Rigidbody2D> ();
         InvokeRepeating ("UpdateTarget", 0f, 0.5f);
         StartCoroutine (UpdatePath ());
     }
 
     IEnumerator UpdatePath () {
         if (target == null) {
             yield break;
         }
 
         seeker.StartPath (transform.position, target.position , OnPathComplete);
 
         yield return new WaitForSeconds (1f / updateRate);
         StartCoroutine (UpdatePath ());
     }
 
     public void OnPathComplete (Path p) {
         Debug.Log ("Path assigned. Any Errors?" + p.error);
         if (!p.error) {
             path = p;
             currentWaypoint = 0;
         }
     }
 
     void UpdateTarget() {
         GameObject enemy = GameObject.FindGameObjectWithTag ("Player");
         float shortestDistance = Mathf.Infinity;
         GameObject nearestEnemy = null;
         float enemyDistance = Vector3.Distance (transform.position, enemy.transform.position);
         if (enemyDistance < shortestDistance) {
             shortestDistance = enemyDistance;
             nearestEnemy = enemy;
         }
         if (nearestEnemy != null && shortestDistance <= range) {
             target = nearestEnemy.transform;
             range = 15f;
             seeker.StartPath (transform.position, target.position, OnPathComplete);
         } else {
             target = null;
         }
 
     }
 
     void StartPath(){
         seeker.StartPath (transform.position, target.position, OnPathComplete);
     }
 
     void FixedUpdate () {
 
         if (target == null) {
             range = 12f;
             return;
         }
             
         //TODO: Always look at player
 
         if (path == null)
             return;
 
         if (currentWaypoint >= path.vectorPath.Count) {
             if (pathIsEnded)
                 return;
             
             Debug.Log ("End of Path.");
             pathIsEnded = true;
             return;
         }
         pathIsEnded = false;
 
         Vector3 dir = (path.vectorPath [currentWaypoint] - transform.position).normalized;
         dir *= speed * Time.fixedDeltaTime;
 
         rb.AddForce (dir, fmode);
 
         float dist = Vector3.Distance (transform.position, path.vectorPath [currentWaypoint]);
         if (dist < nextWaypointDistance) {
             currentWaypoint++;
             return;
         }
 
     
     }
 
     void OnDrawGizmosSelected (){
         Gizmos.color = Color.green;
         Gizmos.DrawWireSphere (transform.position, range);
     }
 
 
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

473 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problems disabling an AI and giving control to the Player 0 Answers

How do I make AI objects not walk on top of each other? 5 Answers

2D Platformer Gun Equip Script Not Working 0 Answers

Can this script be better optimized? 1 Answer

InvalidOperationException thrown 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges