Question by
unity_2CSgqbK-Q4EA-A · Jun 12, 2019 at 03:46 PM ·
scriptableobject
Can I instantiate an already created ScriptableObject?
I have a scriptable object that holds information about a character like hp, def and so on. Now I'm in the middle of creating a battle system and I want to use the character object I've created to write the hp after damage he has left while he's in the battle, but after the battle ends the stats to go back to their original state. Any advice on how to do that?
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