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Question by Maweypeyyu · Aug 12, 2015 at 03:29 AM · uicanvasalpha

[CanvasGroup] alpha on children as combined (merged) texture?

Hi,

is there are way to have the CanvasGroup's alpha property affecting it's children as those were merged together? I didn't expect, that the alpha value is applied to all children separately. If this is not possible, what other options are there?

Thanks in advance!

In case I couldn't explain what I want:

(full alpha) alpha=1 alpha=0.5 (half alpha, but the two shines through, meaning the CanvasGroup is not composited together first)

c2.png (22.8 kB)
c1.png (18.3 kB)
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avatar image RafiXWPT · Aug 12, 2015 at 07:32 AM 0
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I am using multiple canvasgroup components and changing alpha in parrent changes alpha in Child objects too. If its that what you need, are you sure your script for that is correct?

avatar image Maweypeyyu · Aug 12, 2015 at 05:05 PM 0
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For testing I even didn't script anything. I was just changing the alpha value of the CanvasGroup directly.

avatar image RafiXWPT · Aug 13, 2015 at 08:32 AM 0
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And changing it doesnt affect childs at all? Strange. I am on trip now so I cant check that in unity to show you my setup

avatar image Maweypeyyu · Aug 13, 2015 at 05:12 PM 0
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I'm not sure if you got me right: Both children are affected, but separately (see images above). It's like having two layers and changing both layers' opacity. But as it is a CanvasGroup I expected, that it will be like both layers merged and the merged one being alpha'ed.

avatar image RafiXWPT · Aug 13, 2015 at 06:22 PM 0
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So to be clear, by using your script you want to change parent alpha leaving childs alpha as it is?

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Answer by trzmiel · Aug 26, 2015 at 09:58 PM

@RafiXWPT @Maweypeyyu Hi. I have this same problem. Have you solved it? Layout element component does not have "ignore parent" box...

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avatar image RafiXWPT · Aug 26, 2015 at 10:28 PM 0
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Sorry, "Canvas Group" have "Ignore Parent"

avatar image trzmiel · Aug 27, 2015 at 08:59 AM 0
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O$$anonymous$$. But it does not solve the problem

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