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This question was closed Jul 05, 2014 at 12:39 PM by tanoshimi for the following reason:

Duplicate Question

avatar image
0
Question by Albert-han · Jul 05, 2014 at 11:58 AM · errorunexpectedanother

Another error

Hi guys im sorry i posted this thread twice about the same thing but i voted the best answer before i got this problem.I really dont understand this errors now because it says

Assets/Scripts/Network/NetworkAnimsStates.cs(15,56): error CS0103: The name Enum' does not exist in the current context Assets/Scripts/Network/NetworkAnimsStates.cs(15,45): error CS1502: The best overloaded method match for UnityEngine.Animation.CrossFade(string)' has some invalid arguments

Assets/Scripts/Network/NetworkAnimsStates.cs(15,45): error CS1503: Argument #1' cannot convert object' expression to type string' Assets/Scripts/Network/NetworkAnimsStates.cs(20,43): error CS0103: The name Enum' does not exist in the current context

Assets/Scripts/Network/NetworkAnimsStates.cs(21,27): error CS0021: Cannot apply indexing with [] to an expression of type `method group'

I dont understand it really now about arguement,enum,overloaded,indexing and stuff.I'm sorry im asking for so much help from you guys.

 using UnityEngine;
 using System.Collections;
 
 public class NetworkAnimsStates : MonoBehaviour {
     public Animations CurrentAnim = Animations.idle;
     public GameObject ThirdPersonPlayer;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         ThirdPersonPlayer.animation.CrossFade (Enum.GetName (typeof(Animation), CurrentAnim));
     
     }
     public void SyncAnimation (string AnimName, int Speed)
     {
         CurrentAnim = (Animations)Enum.Parse(typeof(AnimationState), AnimName);
         animation.Stop[CurrentAnim.ToString ()].Speed = Speed;
     }
 }
 
 public enum Animations
 {
     idle,
     walk,
     run,
     jump_pose,
 }
 

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