0 Replies
0 Votes
0 Replies
0 Votes
christiancrt published
Why are the Levels (editor log) from build size so big 60.6% ?
6 days ago in Help Room
2 Replies
1 Votes
Hellium edited
Sprite size and resolution,Sprite Size and Resolution
May 29, '22 resolution·sprites·size·images
0 Replies
0 Votes
1 Reply
0 Votes
estani-berlin answered
How can I determine an object of prefab's size (for positioning when instantiating them)
May 24, '22 gameobject·instantiate·prefab·size·bounds
2 Replies
2 Votes
2 Replies
3 Votes
2 Replies
3 Votes
tbehnz asked
Colliders position and scaling are misaligned with object meshes
May 19, '22 in Help Room
0 Replies
0 Votes
0 Replies
0 Votes
0 Replies
0 Votes
0 Replies
0 Votes
0 Replies
0 Votes
1 Reply
0 Votes
FinalCloud532 asked
how to make an object change size automatically when playing so it doesnt go through objects
Mar 15, '22 in Help Room
0 Replies
0 Votes
Oninou commented
Build size and sharedassets0.assets question.
Mar 1, '22 build·assetbundle·assets·size
1 Reply
1 Votes
2 Replies
0 Votes
0 Replies
0 Votes
ohmbrock42 asked
How to reduce Mixamo animation size?
Feb 3, '22 optimization·size·mixamo·optimize·reduce
0 Replies
0 Votes
Maxdeboer published
Size over lifetime and particle collisions
Jan 29, '22 scripting problem·size·particle collision·lifetime
0 Replies
0 Votes
6 Replies
6 Votes
0 Replies
0 Votes
MartinH8921 edited
how to change the size of a box collider in c#
Jan 25, '22 c#·size·resize·box collider
2 Replies
4 Votes
0 Replies
0 Votes
mrphilipjoel commented
Blurry / Pixelated images on Unity 3D for iOS,
Dec 25, '21 ios·3d·image·resolution·size
1 Reply
0 Votes
Farmerfromtexas edited
AddExplosionForce makes affected object collide with everything at once?
Dec 17, '21 collision·physics·size·projectile·addexplosionforce
0 Replies
0 Votes
Hubbard_Stephen commented
Tilemap rect larger than object
Dec 9, '21 gameobject·size·positioning·rect
2 Replies
1 Votes