Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sveyh · Mar 28, 2014 at 12:24 PM · triggerlightunity input

OnTriggerEnterinputLight

Hello, I've created a script (it works though) which is for a trigger light on input, and the thing is, when I wrote this script I never managed to put the same input button for the light to turn on or off, its 2 diffirent buttons. And what I want is one SINGLE button for On and Off, anyone can help me out with that?

 {
     public Light taklampa;
     private bool Sam;
     private bool text;
 
     // Use this for initialization
     void Start () 
     {
         taklampa.enabled = false;
         Sam = false;
         text = false;
     }
     
     // Update is called once per frame
     void Update () 
     {
         if (Sam == true && Input.GetKeyDown (KeyCode.E))
         {
 
             taklampa.enabled = true;
 
 
         } 
         else if (taklampa.enabled == true && Sam == true && Input.GetKeyDown (KeyCode.T))
         {
             taklampa.enabled = false;
 
 
         }
 
 
     }
     void OnTriggerEnter(Collider other)
     {
         Sam = true;
         text = true;
     }
     void OnTriggerExit(Collider other)
     {
         Sam = false;
         text = false;
     }
     void OnGUI()
     {
         if (text == true)
         {
             GUI.Box(new Rect(350, 100, 400, 100), "Press E to Turn On & T to turn Off");    
         }
     }
 }



thanks in advance.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sveyh · Mar 28, 2014 at 12:46 PM 0
Share

I'll give it a try

avatar image Sveyh · Mar 28, 2014 at 12:49 PM 0
Share

Works perfectly, thanks dude :)

avatar image Destran · Mar 28, 2014 at 12:49 PM 0
Share

I'll move it to answers so you can mark it as correct :D Stoked it helped.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Destran · Mar 28, 2014 at 12:49 PM

I'm not actually sure if this is valid but you could try:

   if (Sam == true && Input.GetKeyDown (KeyCode.E))
        {
  
          taklampa.enabled = !taklampa.enabled;
  
  
        } 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

flickering lights when player gets near 1 Answer

Trouble with light switch 3 Answers

Change light color when entering trigger 1 Answer

Using shadows as Triggers? 1 Answer

Light switch trigger 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges