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Question by zenyogi · Dec 14, 2020 at 11:30 AM · unity input

Not Getting actual touch position ,Getting (0.0, 1.0, 0.0) on every touch

Code:

 void Update()
     {
         if(Input.touchCount > 0)
         {
             Touch touch = Input.GetTouch(0);
             Vector3 touchPos = Camera.main.ScreenToWorldPoint(touch.position);
             touchPos.z = 0f;
             Debug.Log("touchPos : " + touchPos);
         }
     }
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avatar image Llama_w_2Ls · Dec 15, 2020 at 04:09 PM 0
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You might as well use Input.mousePosition instead of touch.position. This works for me @zenyogi

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