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Question by Majnun · Aug 29, 2020 at 07:09 PM · editorscriptableobjectassetdatabaserename

RenameAsset does not change the name of asset in Project Window in Awake() or OnEnable()

I have this in Awake() and OnValidate() (also have tried OnEnable())

 string assetPath = AssetDatabase.GetAssetPath(this);
  AssetDatabase.RenameAsset(assetPath, "myName");

The above renames the ScriptableObject Asset in the Object Window in OnValidate() but not in Awake() or OnEnable().

Not sure if it matters, but I am creating the ScriptableObject using this at the top of the SO class:

 [CreateAssetMenu(fileName = "NewActor", menuName = "ScriptableObject/Object/Actor", order = 0)]

The Object is named NewActor and not myName until I enter some data in a field.

My goal is to the name asset based on name field and an id that I'm generating (not shown in the above code, since I can't even get a simple "myName" string to rename properly in Awake() ).

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Answer by YasanthaPrabath · Aug 30, 2020 at 01:19 AM

make sure Refresh after any update to assets to reload.

 string assetPath = AssetDatabase.GetAssetPath(this);
 AssetDatabase.RenameAsset(assetPath, "myName");
 AssetDatabase.Refresh ()

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avatar image Majnun · Sep 02, 2020 at 05:44 AM 0
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That unfortunately does not work. It is still not rena$$anonymous$$g when I first create the object (which I assume is what happens in Awake()). It is only rena$$anonymous$$g when I edit a field in the inspector (which I assume is what happens in OnValidate()).

avatar image Majnun · Sep 02, 2020 at 05:47 AM 0
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I am using 2019.2.17f1 in case that matters.

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