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Question by TowerOfBricks · Dec 21, 2009 at 10:10 AM · guieditoreditor-scriptingcustomization

How to include custom art/styles in editor scripts

Hi

I have seen other editor scripts use custom styles (i.e icons on buttons and such). How can I include custom art in my editor scripts without having a variable in the inspector which points to a GUISkin?

Thanks!

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Answer by Molix · Dec 31, 2009 at 05:17 PM

For editor scripts, the code must be in an Editor/ folder, so place your skin in, say, the Editor/Skin folder (you'll need the exact path for the call, below).

In your editor script, you can do something like this:

public class MyEditorWindow : EditorWindow { private static GUISkin editorSkin = null;

void OnGUI() { if( editorSkin == null ) { editorSkin = (GUISkin)(Resources.LoadAssetAtPath("Assets/Editor/Skin/MyEditorSkin.guiskin", typeof(GUISkin))); } GUI.skin = editorSkin;

 // go nuts

} }

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avatar image TowerOfBricks · Jan 04, 2010 at 08:55 PM 0
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Thanks, I didn't thought it was that easy.

avatar image yoyo · Dec 09, 2010 at 05:50 PM 0
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You can also procedurally create GUIStyles.

avatar image Statement · Dec 17, 2010 at 12:54 AM 0
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A ton of thanks!

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