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Rotate camera in hybrid mode (VR and fullscreen)
Hello, I have implemented an app to use in mobile as VR viewer of the human anatomy. It is done with the Google VR SDK and I could switch from VR mode to Fullscreen mode (hybrid app). That was before I updated to the last sdk version. Now it seems the full screen mode is not longer being controlled by the sdk. I could find this:
https://developers.google.com/vr/develop/unity/guides/hybrid-apps
and this:
https://developers.google.com/vr/develop/unity/guides/magic-window
And I replicated the same but the problem is inside my VRCamera I have two UIs objects that I follow the camera and now if I try to rotate the camera this objects rotates as well and the position changes as well. I Just want to have them in the same position without rotation. Just looking to the camera as a turn it to them
Now I am trying to update the objects rotation and position in update but it seems it doesn't work
I hope I have explained it well
Thanks for any help!
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