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Question by surfrowen · Jun 12, 2016 at 07:03 AM · animationmovementanimationclipanimationstate

Moving Player only during part of an animation

I have a looping animation that is 45 frames long (1.5 seconds), when it plays I want to translate a game object a set distance over time, but it should be moving only during frames 15-45 (so 1 second). So .5 seconds into the animation at frame 15 i want the object to move a set distance over 1 second. I will use vector3.lerp() for the movement:

 transform.position = Vector3.Lerp(startPosition, endPosition, speed * Time.deltaTime);

But how can I get this command to execute at frame 15 of the animation?

Thanks!

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Answer by UsmanAbbasi · Jun 12, 2016 at 10:00 AM

You can use animation events to achieve this functionality. This will show you how you to use events: https://www.youtube.com/watch?v=8VG2aK2AGSk

Events tutorial starts at time "2:40" in this video.

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