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Question by Epsilone · Dec 25, 2020 at 02:55 PM · eventsselectable

Play sound when Selectable GameObject is selected

I have a simple object with a "Selectable" Component and a custom "PlaySound" Component.

My goal is just to play a sound when this object is selected, exept I can't find any event on with I could plug my custom method :/

My playsound Component is basicaly

 public class PlaySound: MonoBehaviour
 {  
     private void OnEnable()
     {    
         //GetComponent<Selectable>().OnSelect += HandleOnSelectEvent;        
         //Not working because OnSelect in not an event
     }
  
     void HandleOnSelectEvent(){
         print("WIP: Now I play my UISelected Sound");
     }

What am I missing?

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avatar image Hellium · Dec 25, 2020 at 04:04 PM 0
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If your PlaySound component is attached to the same object with the Selectable component, I believe implementing the OnSelect method should do the trick:

https://docs.unity3d.com/2017.4/Documentation/ScriptReference/UI.Selectable.OnSelect.html

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