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Is it possible to create a UI where only one object can be highlighted at a time?
I'm trying to create what I consider to be a standard menu for my game.
The problems start when I use both the keyboard and a mouse. When hovering over any selectable, it is put into a highlighted state. This does not mean that it is the selected object, but it looks exactly the same (for standard buttons etc.), since selectable only knows that it's highlighted.
Having multiple highlighted objects looks confusing, especially when using a gamepad.
I know it's a small problem, but it's not trivial to work around, as far as I can see.
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