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Question by Lemo76 · Feb 02, 2013 at 06:50 AM · collisiongameobjectphysics

Button Box Door Collision

How do I type a code which is applied to the button (Cylinder shape with a collider)which states if the GameObjects (I want two or more different things) collides with the button (itself), it says that a GameObject (Door) plays animation 1(Opening) and then if the Door senses no collision, it plays animation 2(Closing). I want it to be easy and no Fixed gameobjects e.g. Gameobject.Tag=="Something". I hope this is making sense. I'm learning Javascript. Thanks.

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avatar image Lemo76 · Feb 04, 2013 at 07:59 AM 0
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I have the colliders now on, no more errors but when I attach the script to the button, it won't let me select the animation for open/close door. The 'DoorFlat' has the animation on it.alt text

The Script for the button slightly modified:

var opendoor: Animation;

var closedoor: Animation;

function OnCollisionEnter(collision : Collision) {

if (collision.gameObject.tag=="Player")

{

opendoor.Play("opendoor");

}

}

function OnCollisionExit(collision : Collision) {

if (collision.gameObject.tag=="Player")

{

closedoor.Play("closedoor");

}

}

avatar image Lordinarius · Feb 08, 2013 at 08:17 AM 0
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sorry . it shoult be AnimationClip;

and

should be

animation.Play(opendoor);

ins$$anonymous$$d of

opendoor.Play("opendoor");

Also you could read comment on my answer at the bottom.

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Answer by Lordinarius · Feb 02, 2013 at 08:47 AM

You are tring to make a physical button in game. Am i right ? if it is yes

 var opendoor: Animation;
 var closedoor: Animation;
 
 function OnCollisionEnter(collision : Collision) {
    
   if  (collision.gameObject.tag=="myTag")
   
   {
   
   opendoor.Play();
   
   }
 
 }
 
 function OnCollisionExit(collision : Collision) {
    
   if  (collision.gameObject.tag=="myTag")
   
   {
   
   closedoor.Play();
   
   }
 
 }
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avatar image GC1983 · Feb 07, 2013 at 08:14 AM 0
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You dont need var opendoor : Animation or closedoor : Animation.

Whatever animation is attached to the game object, just assign that game object:

var doorObject : GameObject;

animationName.animation.Play();

avatar image Lordinarius · Feb 08, 2013 at 08:13 AM 0
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yes you are ture :) .

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Answer by Lemo76 · Feb 09, 2013 at 10:26 PM

Sorry but I'm not seeming to get it correct! Here's the script applied to the button:

var opendoor: Animation; var closedoor: Animation;

function OnCollisionEnter(collision : Collision) {

if (collision.gameObject.tag=="Player")

{

animation.Play("opendoor");

}

}

function OnCollisionExit(collision : Collision) {

if (collision.gameObject.tag=="Player")

{

animation.Play("closedoor");

}

}

Here is a picture to show the door and the button.

alt text


1.jpg (473.8 kB)
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