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Question by KnightRiderGuy · Dec 06, 2014 at 08:29 PM · audioclipbutton trigger eventsloopingloopsbuttonstates

How do I stop sound from looping on button press again

I have a simple button script for a two state button, but I'm having trouble trying to figure out how to make the sound stop looping when I press the button again. Here is what my script looks like.

 //var levelToLoad : String;
 var mouseUpTexture : Texture2D;
 var mouseDownTexture : Texture2D;
 var beep : AudioClip;
 var SurveillanceSoundFX : AudioClip;
    
 
 function OnMouseDown(){
      guiTexture.texture = mouseDownTexture;
      audio.PlayOneShot(beep);
      
      audio.loop = true; audio.clip = SurveillanceSoundFX; audio.Play();
 }  
 
 
 
 function OnMouseUp(){
      guiTexture.texture = mouseUpTexture;
      
      yield new WaitForSeconds(0.3);
      //Do Something
 }
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avatar image ahmedbenlakhdhar · Dec 06, 2014 at 11:03 PM 0
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You should set this question as closed if you solved it.

avatar image KnightRiderGuy · Dec 06, 2014 at 11:42 PM 0
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And I do this how?

avatar image ahmedbenlakhdhar · Dec 06, 2014 at 11:51 PM 0
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Click on close (you find it under your question)

avatar image KnightRiderGuy · Dec 07, 2014 at 03:55 AM 0
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Nope.... Don't see anything that says "Close" ??

avatar image ahmedbenlakhdhar · Dec 07, 2014 at 01:16 PM 0
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I'm sorry. To be able to close your own questions you must have at least 50 karma, and I thought you have enough karma to do it.

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Answer by KnightRiderGuy · Dec 06, 2014 at 11:00 PM

Never mind.... figured it out, I just needed to add this to my mouseDown function:

 if (audio.isPlaying)
        {
        audio.Pause ();
        }
        else
        {
        audio.Play ();          
        }
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