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Question by HanTao · Jun 01, 2013 at 07:18 AM · selected

Get The Mouse selected

I use the GUI for UI. Then I want to know how to get mouse now selected gameobject. How to implement this function?

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avatar image robertbu · Jun 01, 2013 at 07:45 AM 0
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This question has been answered many times. Google for "Selecting a Game Object with a mouse Unity3d". Here is one hit:

http://answers.unity3d.com/questions/411793/selecting-a-game-object-with-a-mouse-click-on-it.html

avatar image HanTao · Jun 01, 2013 at 08:08 AM 0
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I want to the input by using GUI.TextField. But I don't know how to judge the cursor is in the input. If the input is selected. And I want to know when the input is not selected!

avatar image tigertrussell · Jun 01, 2013 at 08:11 AM 0
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Read the docs! It returns the text that is currently in the field every OnGUI() call. http://docs.unity3d.com/Documentation/ScriptReference/GUI.TextField.html

avatar image HanTao · Jun 01, 2013 at 08:43 AM 0
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Dear, I want to know the cursor is in the TextField, and when the cursor exist the textfield. Because when cursor is in the TextField, when user press some key is invalid!

avatar image robertbu · Jun 01, 2013 at 08:50 AM 0
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I reopened the question, but I'm still not sure of your issue. You can test to see if the mouse cursor is above the rect you specified for a text field. You can use GUI.FocusControl() to set the focus to a specific control. You can use GUI.GetNameOfFocusedControl() to see if your textfield has the control.

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