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Question by Domvel · Oct 22, 2018 at 03:55 PM · wheelcollidergizmosvisibilityselected

How to display the wheel collider gizmos always?

Hi, how to display the wheel collideralso if not selected? For example, if I select my wheel mesh I want to see the wheel collider.

I think the wheelcollider uses OnDrawGizmosSelected in the build-in script.

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Answer by Esteem · Oct 22, 2018 at 04:03 PM

do you have your collider component expanded in the inspector window?

when you collapse the collider component Unity also hides it in Scene view

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avatar image Domvel · Oct 22, 2018 at 04:07 PM 0
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Yes. The problem is, that the gameobject with the wheel collidor must be selected. Only selected wheel colliders are visible. I want to display it always. For example I I select another game object like the wheel meshes.

avatar image Esteem Domvel · Oct 22, 2018 at 04:28 PM 0
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well one way to do this is to put the colliders on the same object as the wheel meshes.

Other way is to make a custom editor button that will load all colliders in the scene (possibly based on some filter input like a object name or whatnot) and draw custom geometry for those colliders but that sounds like a lot of pain for not much gain.

if you're okay with approximate representation you can make a script with OnDrawGizmos() method and Gizmos.DrawSphere in there based on the size of those colliders, that way they'll always be visible.

(or if you have a script on those colliders you can put the method in there as well, it just has to inherit from $$anonymous$$onoBehaviour)

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