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Question by Velketor · Jun 21, 2012 at 07:35 PM · buttonspritejumpspacebarheld

Hold Spacebar, Stop Jumping

Hello,

My character jumps using spacebar. When I HOLD spacebar down, he jumps over and over and over. I want him to perform the jump each time spacebar is pressed; but not when spacebar is held down. The script I'm using is below:

 using UnityEngine;

using System.Collections;

public class Walker : MonoBehaviour {

 private IRagePixel ragePixel;
  
 public enum WalkingState {Standing=0, WalkRight, WalkLeft, JumpUp};
 public WalkingState state = WalkingState.Standing;
 public RagePixelSprite space;
 public float walkingSpeed = 10f;
 

 void Start () {
     ragePixel = GetComponent<RagePixelSprite>();
 }
 
 void Update () {
     if (Input.GetKey("space"))
     {
         state = WalkingState.JumpUp;
     }
     else if (Input.GetKey(KeyCode.LeftArrow))
     {
         state = WalkingState.WalkLeft;
     }
     else if (Input.GetKey(KeyCode.RightArrow))
     {
         state = WalkingState.WalkRight;
     }
     else
     {
         state = WalkingState.Standing;
     }
   
     switch (state)
     {
             case (WalkingState.JumpUp):
             ragePixel.SetHorizontalFlip(false);
             ragePixel.PlayNamedAnimation("JUMP", false);
             break;
         
         case(WalkingState.Standing):
             ragePixel.SetHorizontalFlip(false);
             ragePixel.PlayNamedAnimation("STAY", false);
             break;

         case (WalkingState.WalkLeft):
             ragePixel.SetHorizontalFlip(false);
             ragePixel.PlayNamedAnimation("WALK", false);
             break;

         case (WalkingState.WalkRight):
             ragePixel.SetHorizontalFlip(false);
             ragePixel.PlayNamedAnimation("WALK", false);
             break;

     }
 }

}

Any help is greatly appreciated. Thank you so much!

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Answer by Drakestar · Jun 21, 2012 at 07:43 PM

You can use the Input.GetKeyDown and Input.GetKeyUp. Set a bool to true when it's down, and when GetKeyUp is captured and the bool is true, jump (and set the bool back to false).

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avatar image Velketor · Jun 21, 2012 at 07:56 PM 0
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Thank you for the help. I'm having problems adding a bool because it never recognizes the variable I set. I tried using public, private, etc but none of them worked. do I need to label it differently?

avatar image Drakestar · Jun 21, 2012 at 08:00 PM 0
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A private field (= a variable that belongs to the class, declared outside any methods) should always retain its state between function calls.

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