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Question by wechat_os_Qy04hwWiqsL9Ov94DYr-DvD6Q · Mar 28, 2020 at 05:58 PM · unity 2drhythm

Rhythm game long note question

I'm currently making a rhythm game, but I'm stuck with making long notes.

The way how made short notes is like this: - Make a button that has an "Activator" tag - When a short note enters the button (using OnTriggerEnter 2D), a boolean variable called "canBePressed" becomes true - The player gains a point when the player press the button while "canBePressed" is true ("canBePressed" becomes false when the note exits the button

How should I make a long note with it?

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