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Question by JRyu · May 29, 2014 at 12:08 PM · instantiateedit mode

How can i instantiate an object in edit mode by clicking the mouse?

I want to have a script, that is executed in edit mode and that instantiates an object by clicking a mouse button.

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avatar image christoph_r · May 29, 2014 at 12:14 PM 0
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Try this and this. Googling "unity" and what you want to do is usually a pretty good way to get a quick solution without even having to ask.

avatar image JRyu · May 29, 2014 at 12:39 PM 2
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If i am not wrong, then Input is only called in Play mode, but i am looking for a mouse click detection in Edit mode (and yes my script uses "script executeineditmode()"). I know how to instantiate an object and how to detect mouse event during play mode, but i want to do this in edit mode with a script.

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Answer by benjaminwharton · May 29, 2014 at 02:16 PM

You can add a delegate to SceneView to be called whenever a GUI event happens in the scene view - note that it can be swallowed up by Unity if it already handles what you are trying to do (ie. clicking on an existing object):

 using UnityEngine;
 using UnityEditor;
 
 [InitializeOnLoad]
 class MyClass
 {
     static MyClass()
     {
         SceneView.onSceneGUIDelegate += OnSceneGooey;
     }
 
     static void OnSceneGooey(SceneView sceneview)
     {
         Event e = Event.current;
 
         if (e.type == EventType.MouseDown && e.button == 0)
             Debug.Log("LMB was pressed");
     }
 }

Hope it helps. :)

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avatar image JRyu · May 29, 2014 at 02:40 PM 0
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Thank you for your fast answer :). I will try it and I will post if how it worked. Thank you very much :)

avatar image JRyu · May 29, 2014 at 05:32 PM 0
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I just tested it and it worked perfect. Thank you.

avatar image Landern · May 29, 2014 at 05:35 PM 0
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@JRyu, mark the answer as correct if it worked.

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Answer by fafase · May 29, 2014 at 05:43 PM

Try this video http://unity3d.com/learn/tutorials/modules/intermediate/editor/adding-buttons-to-inspector

it shows how to create a button in the Inspector to create a new object at the given position.

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