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Question by
Le-Capitaine · Jul 24, 2018 at 07:31 AM ·
ikposeedit mode
Implementing IK into edit mode posing
I decided on a cutscene system which would use skinned, posed character models without an Animator component. It's technically feasible to manually rotate each bone one by one into the desired poses, but is there any way I could go about implementing IK for the task? I would assume it'd involve at the very least a custom Scene view.
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Answer by Le-Capitaine · Jul 24, 2018 at 10:47 AM
Done. There's a free Asset Store package for that.