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Question by Jeeva3m · Dec 10, 2015 at 12:27 PM · touchrotateevent triggering

Touch Rotation is not working on Every Frame at PointerDown??

Hi friends,

I'm developing an android app with touch buttons using PointerDown. I have 2 buttons. And calling the following functions in their EventTrigger - PointerDown

 public void LRotate()
 {
     Debug.Log ("Left");
     target.transform.eulerAngles += new Vector3(0, 0.5f, 0);
 }

 public void RRotate()
 {
     Debug.Log ("Right");
     target.transform.eulerAngles += new Vector3(0, -0.5f, 0);
 }

During runtime, when the button is pressed down, It calls only one time. Not rotating continuously till the button is up. How to do this?

Thanks

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Answer by Jeeva3m · Dec 11, 2015 at 05:59 AM

I've done something partial as below:

void Update () {

     if (boolLeft) {
         target.transform.eulerAngles += new Vector3(0, 1.5f, 0);
     }
     if (boolRight) {
         target.transform.eulerAngles += new Vector3(0, -1.5f, 0);
     }
     //target.transform.eulerAngles += new Vector3(0, 0.5f, 0);
 }

 public void LRotateDown(bool leftBool)
 {
     boolLeft = leftBool;
     Debug.Log ("Left Down");
     //target.transform.eulerAngles += new Vector3(0, 0.5f, 0);
 }

 public void LRotateUp(bool leftBool)
 {
     boolLeft = leftBool;
     Debug.Log ("Left Up");
     //target.transform.eulerAngles += new Vector3(0, 0.5f, 0);
 }

Works fine on editor but not working properly at .apk file. Need your help

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