Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ShaggySlade · Dec 17, 2016 at 05:22 AM · loadloadingsavingsaveload

struggling with saving and loading multiple characters

I been trying all kinds of ways figure out how to do this but I still cant figure it out (for a feature that is so common I cant believe there is not a more thorough tutorial). Anyway, on my "main menu" I want to display a list of 5 buttons (these are to display created characters) and also have buttons for "create", "delete", and "play"

I can create a single player with all the stats I want saved and display the name to the button. But I'm still stuck trying to create a 2nd (separate) player/file/or whatever.

Also Im still just learning and would say I fall under the beginner category so please keep that in mind when(and if anyone responds).

Here is my SaveLoad script:

          using UnityEngine;
          using System.Collections;
          using System.Collections.Generic;
          using System.Runtime.Serialization.Formatters.Binary;
          using System.IO;
           
          public static class SaveLoad {
           
                       
             public static void Save(PlayerCharacter player) {
                 
                  BinaryFormatter bf = new BinaryFormatter();
                  FileStream file = new Filestream(Application.persistentDataPath + "/savedGames.gd", Filemode.Create); 
      
                  PlayerData data = new PlayerData(player);
                  bf.Serialize(file, data);
                  file.Close();
              }   
               
              public static PlayerData Load() {
                  if(File.Exists(Application.persistentDataPath + "/savedGames.gd")) {
                      BinaryFormatter bf = new BinaryFormatter();
                      FileStream file = new Filestream(Application.persistentDataPath + "/savedGames.gd", FileMode.Open);
                      PlayerData data = bf.Deserialize(file) as PlayerData;
                      file.Close();
                      return data;
                  }
      else{
      return null
      }
  }

My PlayerData script :

   [Serializable]
      public class PlayerData
      {
      public int[] stats;
      public string;
      
      public PlayerData(PlayerCharacter player)
      {
      player.StatUpdate();
      //NAME
      name = player.Name;
      
      //STATS
      stats = new int[10];
      for(int cnt; cnt < Enum.GetValues(typeof(AttributeName)).Length;cnt++)
      {
      stats[cnt] = player.GetPrimaryAttribute(cnt).BaseValue;
      }
      }
  
  

Also my PlayerCharacter Class inherits from a class that holds all the real player-related stuff(statUpdate, GetPrimaryAttributes, ect)....if that matters.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Dec 17, 2016 at 05:22 AM 0
Share

Doesn't seem like you tried anything suggested here: http://answers.unity3d.com/questions/1284657/is-there-a-good-tutorial-or-guide-on-making-multip.html#comment-1284682

On SaveLoad / 10 try

 public static void Save(PlayerCharacter player, string _slot)

Create a Save Game UI with 5 buttons if your player presses Button 1, pass in string "01" if your player presses Button 2, pass in string "02" ... Change 13 to include _slot in the filename; change your Load stuff to accommodate as well. There are many options to choose from for a basic implementation of this.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Problem with saving and loading game timer 0 Answers

Sharing Violation On Path 1 Answer

Problem with saving the transform of the player 1 Answer

How to prevent loading from freezing the game ? 2 Answers

Saving and loading game with PlayerPrefs 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges