Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by frost1945 · Feb 19, 2019 at 12:38 PM · scripting problemscript.savingsave datasaveload

Saving doesn't work after Build

Hello! I have a problem with implementing a level unlock system to my game, the code works ingame, it loads and saves, but after i close the builded game and hit load, it doesn't do anything.

Here is the saving script. thanks the help in advance!

 using UnityEngine;
 using System.Collections;
 using System;
 using System.Runtime.Serialization.Formatters.Binary;
 using System.IO;
 
 
 public class Saving : MonoBehaviour {
     //This system is good because you cannot find the file in the game folder 
     //and change variables from there to cheat
 
     public static Saving saveController;
 
     //This is the variable from int the game,
     //Make a reference to the object with the 
     //script with the variables you want to
     //manage, or put all the variables you want to manage in here
     
     private PlayerSave playerSave;
 
     private void Start()
     {
         playerSave = GameObject.Find("PlayerSave").GetComponent<PlayerSave>();
         
     }
     
 
     //Singleton manager
     private void Awake()
     {
         if(saveController == null)
         {
             DontDestroyOnLoad(gameObject);
             saveController = this;
         }
         else if (saveController != this)
         {
             Destroy(gameObject);
         }
     }
 
     public void Save()
     {
         // creates a binary formatter &  a file;
         BinaryFormatter bf = new BinaryFormatter();
         FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat");//Does not have to be .dat, but is what I went with
     
         // creates a object to save the data to
         PlayerData data = new PlayerData();
         
         
         data.CreatedLevelIndex = playerSave.level;
         data.CreatedLevel2unlock = playerSave.level2unlock;
         data.CreatedLevel3unlock = playerSave.level3unlock;
 
 
         // writes the object to the file and closes it
         bf.Serialize(file, data);
         file.Close();
 
         
     }
 
     public void Load()
     {
         if(File.Exists(Application.persistentDataPath + "/playerInfo.dat"))
         {
             BinaryFormatter bf = new BinaryFormatter();
             FileStream file = File.Open(Application.persistentDataPath + "/playerInfo.dat", FileMode.Open);
 
             PlayerData data = (PlayerData)bf.Deserialize(file);
             file.Close();
 
             
             playerSave.level = data.CreatedLevelIndex;
             playerSave.level2unlock = data.CreatedLevel2unlock;
             playerSave.level3unlock = data.CreatedLevel3unlock;
 
            
         }
     }
 
     public void Delete()
     {
         if (File.Exists(Application.persistentDataPath + "/playerInfo.dat"))
         {
             File.Delete(Application.persistentDataPath + "/playerInfo.dat");
         }
     }
 
 }
 
 
 [Serializable]
 class PlayerData
 {
     //Variables that will be in the created file
     public int CreatedLevelIndex;
     public bool CreatedLevel2unlock;
     public bool CreatedLevel3unlock;
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

247 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Saveing and Loading Problem 0 Answers

Problem with saving player data 0 Answers

PlayerPrefs Not Saving When I Click the Button. 1 Answer

Unity save gameobject list? (Save System) 1 Answer

Instantiating objects only after a scene is loaded 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges