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Question by youngwolf0 · Jun 02, 2017 at 04:10 PM · vrperformancescene-loadingwww.texture

Load remote sprites into vr app performantly

I am building a gear vr app that loads high resolution sprites into the level from a url. Currently everything works but when the images are downloading and when I apply them to a canvas the game stutters and stops updating (by this I mean when you turn your head you see jagged black areas instead of the level).

I tried with lower resolution images and had the same problem so it's not caused by the image size.

Is there any way to side load and apply these assets in a performant way? Or hide the loading behind a loading screen?

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