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Question by Mannfred · Feb 20, 2013 at 08:37 AM · scenesceneslevelsfadein

Fade In each level

Hi there

I am trying out fading in when I start each level of my game, but my problem is that it only happens in the the beginning of my game and I want to fade in each time I go to a different scene of my game. I can't figure out why it only load once in the beginning and ever again.

Here is my code:

 var fadeTexture : Texture;
 var startColor : Color = Color(0,0,0,1);
 var endColor : Color = Color(0,0,0,0);
 var duration : float = 2.0;
 internal var currentColor : Color;
 
 function Start () {
 
     currentColor = startColor;
     Destroy(gameObject, duration + 1);
 }
 
 function OnGUI() {
 
     GUI.depth = -10;
     GUI.color = currentColor;
     GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), fadeTexture);
 }
 
 function FixedUpdate () {
 
     currentColor = Color.Lerp(startColor, endColor, Time.time/duration);
 }
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avatar image Philipp · Feb 20, 2013 at 08:45 AM 0
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What is that script attached to? When you load a new level, do you load it additively, or do you just use Application.LoadLevel?

avatar image Mannfred · Feb 20, 2013 at 08:55 AM 0
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The Script is attached to an empty gameObject inside each scene and I load it additively and not on Application.LoadLevel.

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Answer by Bunny83 · Feb 20, 2013 at 10:16 AM

Time.time is the time from the beginning of your game. It doesn't restart when you load another scene. So use

 private var startTime : float;
 
 function Start()
 {
     // [...]
     startTime = Time.time;
 }
 
 function FixedUpdate ()
 {
     currentColor = Color.Lerp(startColor, endColor, (Time.time-startTime)/duration);
 }
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avatar image Mannfred · Feb 20, 2013 at 10:38 AM 0
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Thanks alot

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