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Question by Swishy96 · Apr 09, 2021 at 01:47 PM · level load

Im trying to make it so when the game ends it puts you back to the level you were on I currently have two levels and its not working. Heres my code:

 using UnityEngine;
 using UnityEngine.SceneManagement;
 public class GameManager : MonoBehaviour
 {
     bool gameHasEnded = false;
     bool level2 = false;
     public float restartDelay = 1f;
     public float winDelay = 8f;
     public GameObject completeLevelUI;
     public void EndGame()
     {
         if(gameHasEnded == false)
         {
 
             gameHasEnded = true;
             Debug.Log("Oops");
             Invoke("Restart",restartDelay);
         }
         
 
     }
 
     void Restart()
     {
         
         if(level2 == true)
         {
             SceneManager.LoadScene("Scene2");
    
         }
         if (level2 == false)
         {
             SceneManager.LoadScene("Scene1");
         }
 
     }
     void Level2()
     {
         SceneManager.LoadScene("Scene2", LoadSceneMode.Single);
         SceneManager.SetActiveScene(SceneManager.GetSceneByName("Scene2"));
         SceneManager.UnloadSceneAsync("Scene1");
     }
     public void WinGame()
     {
         completeLevelUI.SetActive(true);
         Debug.Log("WonGame");
         Invoke("Level2", winDelay);
         level2 = true;
     }
     
 }









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avatar image HellsHand · Apr 09, 2021 at 02:05 PM 0
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When you say "it's not working" what exactly IS happening? Where is EndGame() being called from?

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Answer by Razputin · Apr 09, 2021 at 02:13 PM

If you're just loading the level you're already on you can just do

 public void ResetScene()
 {
         SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }

Then just call ResetScene when the game ends. You can add the async crap into there too.

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