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The sprite that is being followed by thr camera is very jittery and doesn't look very nice at all.
Does anyone know what i could do to stop it from being so jittery? Thanks.
You are not giving much information here. Often jitter can be mitigated by moving the camera code from Update() to FixedUpdate(). If this is not the issue, I suggest you post the code for your camera and your sprite.
Answer by Louster2899 · Oct 29, 2013 at 11:55 PM
Thanks, i know i wasn't being too specific. But i didn't know exactly what the problem was. It turns out all i needed to do was to un-check "Use fixed update" on my controller, thanks for the help.
Answer by Mohamed Adly · Oct 29, 2014 at 03:20 PM
Change the value o FPS using the following code
Application.targetFrameRate = 50;
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