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This question was closed Jun 11, 2017 at 11:40 AM by hexagonius for the following reason:

The question is answered, right answer was accepted

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Question by Aelrift · Jun 10, 2017 at 11:53 PM · scene-loadingscene-switchingdontdestroyonload

Don't destroy On Load make object not interactable in new scene

Hi

I'm having a small but annoying problem with DontDestroyOnLoad. I am loading my player into a new scene where it is supposed to interact with another object's collider in that scene. But its not doing that. [the object in the new scene takes us back to the previous scene] Could it be that since DontDestroyOnLoad puts the character in it own "scene" it makes it separate ? How do i fix that.

PS: The object that takes us back is not the problem. I tried the debug.log on the character whenever its supposed to interact with the object but nothing comes up in the console. All objects have a rigidbody and a trigger collider

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avatar image Aelrift · Jun 08, 2017 at 04:56 PM 0
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Edit: I found the solution, I didn't include the scene in the build settings. I'm just gonna leave this here if anyone is having the same problem...

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