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Question by CodyWard · Nov 14, 2017 at 04:35 PM · assetresourcesunloadingunloadunusedassets

Resources.UnloadAssets doen't deallocate memory in build

Hi, so I am using Resources.UnloadAsset to unload mesh's as all reference to the are essentially removed from the game. According the the memory profiler the assets are removed but in build we are not seeing any change to the allocated amount of memory (according to task mananger). I am just wondering if anybody knows if this is how it is supposed to act?

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