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Question by xavram · Mar 23 at 05:14 PM · scene-switchingunloading

UnloadSceneAsync doesn't unload scene from hierarchy

In my "MainScene", I have a routine that loads a GameObject, loads a new scene and then moves that object over to the new scene. That part works fine.

But I want to unload the current scene and that part doesn't seem to work, I can still see the "MainScene" in the hierarchy, as well as its UI and whatnot.

here's what I have for loading the new scene and, in theory, unload the existing scene.

             SceneManager.LoadScene("TestingArena", LoadSceneMode.Additive);
             SceneManager.MoveGameObjectToScene(newObject, SceneManager.GetSceneByName("TestingArena"));
             SceneManager.UnloadSceneAsync("MainScene");

Feel like I must doing something very minor to not have this working.

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avatar image xavram · Mar 23 at 09:11 PM 0
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Never mind, i think I figured it out!

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