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Question by lesliecanales17 · May 09, 2018 at 09:33 PM · buttonscripting beginnerscene-switchingbutton trigger events

Is there any way that I can make a 3D model act like a UI button, so I can just click on the 3Dobject and move to another scene???

Is there any way that I can make a 3D model act like a UI button, so I can just click on the 3Dobject and move to another scene??? I have this 3D pointer on an airplane specific part, and I want to use the pointer as a button so I can change to another scene with some information about that part that the pointer is on ,Is there any way that I can make a 3D model act like a UI button, so I can just click on the 3Dobject and move to another scene???

I have this 3DPointer icon (like the ones on google maps) and I just need to be able to click on it and change to another scene

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Answer by tormentoarmagedoom · May 09, 2018 at 10:06 PM

Good day.

Yes, you can!

You only need to add a collider to the object, and use this in a script placed in that object

 void OnMouseDown()
 {
 SceneManager.LoadScene("LevelToLoadName");
 }

Don't forget to add this to your script!

 using UnityEngine.SceneManagement;

Bye :D

If helped, accept the answer :D

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