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Question by fajoaq · Dec 21, 2012 at 06:57 PM · updatevariablesreferencemethods

Does a reference to a script have up-to-date info ?

Hey all, Just a quick question here. I'm trying to get out of the habit of doing SendMessage for absolutely everything, even if it is convenient. To expand on the Opening question; When I make a reference to a script, does the variable have up-to-date info every time I access it from the new script? i.e

 private GameObject theHunter;
 private MainObject theHunterCopy;
 .........
 theHunter = GameObject.FindGameObjectWithTag("Main");
 theHunterCopy = (MainObject)theHunter.GetComponent("MainObject");
 .........
 if(theHunterCopy.Herbivores > 0){
 float divideBy = (theHunterCopy.Herbivores) + .5f;
 
 transform.localScale += new Vector3(.003f/divideBy, .003f/divideBy, .003f/divideBy);
 }
 .........
 theHunterCopy.FSpawn--;
 theHunterCopy.ReceiveEnergy(energy);

Thanks!

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Answer by Landern · Dec 21, 2012 at 06:58 PM

Yes, when you find it, you are getting a reference to the game object, if in that game object, it has behaviors/scripts attached that are changing, say, it's position, then in the script that has the reference, it would have that "up-to-date" information. This of course doesn't apply to a deep clone of an object.

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avatar image fajoaq · Dec 21, 2012 at 07:37 PM 0
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Thanks. I'm learning about the differences between Structures and Classes now. BTW, this is not the first time I get "you must log in as a different user" when trying to upvote an answers. Any idea what that is about.

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