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Question by Dan6erbond · Feb 03, 2017 at 08:52 PM · androidmobiletouchscreenpc

How can I block Physical Raycasts from going through UI Elements?

Hi

I made a simple Raycast Script to detect which 3D Object was clicked on, I want the UI to block the Raycasts on mobile & PC, I was only able to get one of each to work but not both...

How can I do it?

My Script: using System.Collections; using UnityEngine.UI; using UnityEngine; using UnityEngine.EventSystems;

 public class MouseManager : MonoBehaviour {
 
     //working Raycast Script for Mobile Devices
     RaycastHit hit;
 
     public GameObject CountrySelected; //Country GameObject
 
     //Country Selected Button
     public Text CountryName;  //Text to Display selected Country
     public GameObject CountryNameText; //Text to Display selected Country - GameObject to set active
 
     void Start(){
         CountryNameText.SetActive (false);
     }
 
     void Update () {
         if (Input.GetMouseButtonDown (0)) {
             if (Input.GetMouseButtonDown (0) || Input.touchCount > 0 && Input.GetTouch (0).phase == TouchPhase.Began) {
 
                 if (UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject () || EventSystem.current.IsPointerOverGameObject (Input.GetTouch (0).fingerId)) {
                     return;
                 }
 
                 else {
                     Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 
                     if (Physics.Raycast (ray, out hit, 10f)) { //Raycast
                         CountrySelected = hit.collider.gameObject; //CountrySelected is the GameObject selected with the Mouse
                     }
                 }
             }
         }
 
         CountryName.text = "" + CountrySelected.name;
 
         if (CountrySelected.name == "World") {
             CountryNameText.SetActive (false);
         }
 
         else {
             CountryNameText.SetActive (true);
         }
     }
 }
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