importing sketchfab models with correct textures
Hello, i have imported pre-made voxel scene from sketchfab to unity scene using sketchfab importer but it does not look like the model on the website. textures are not applied. i know this is a noob thing to ask but can someone please re-create this scenario and tell me what to do to make it right?
So far I have:
1. Downloaded the autocorrected format of this model: https://sketchfab.com/models/6efd7572c3a640a09a757b568bce45a3#
2. Installed a Sketchfab for Unity in order to be able to import downloaded model: https://assetstore.unity.com/packages/tools/input-management/sketchfab-for-unity-14302
3. Imported the model to the scene
after that I have found out that while the structure is identical, the textures are simply not present on the imported model. I have even added a texture i have found in an imported model folder named textures to Albedo of a Standard Shader with no effect.
EDIT:
I have just imported this model https://sketchfab.com/models/a8362a2280184085859ffbc0acb990d8#
and everything looks exactly as it should: lights, colors, everything.
What is different about these two models that makes them behave the way they do?
And how can I make the first one work just as the second one does?
Your answer
Follow this Question
Related Questions
Help with Mesh separation. 0 Answers
Textures not showing properly? 0 Answers
Unity changing to sprite causes pixel loss 0 Answers
Stop the same material from stretching differently on different objects 2 Answers
MovieTexture jittering in u, v 1 Answer